My goal was to create a class to abstract packets, so we can more easily send and receive data between server and client.
I created the Packet class, and pushed the header file so the others could use it while implementing the first version of the game engine. Shane gave me some feedback on the function definitions, so I made some changes to the class.
I definitely had less time than I planned because I had to practice for an upcoming performance + IM games, then I had a few other events that consumed a lot of my weekend.
I am hoping to move on to working on the game engine this week, but I’m not sure what our priorities are quite yet. I’ll likely refine my goal after our meeting tomorrow.
Update: my goal is to still work on packet. I want to pull the most recent changes, merge, verify functionality, then push to the main branch. If I have time, I might look more into player interactions if the others need help.
Also, since I know next weekend will be full with a Model UN conference, I’m planning to get most of my work done on Thursday and Friday.
I learned a lot about type conversions and manipulating fixed width types. I didn’t expect to learn about unions in C++, but that was neat too.
Still very hyped!! :D