“Test the swipe attack, merge with dev branch and create a PR, finish the MVP by implementing the win (boss health = 0) and loss (all players’ health = 0) conditions!”
The swipe attack is implemented and tested! It’s currently being merged. I implemented basic MVP logic, then it went through a few iterations of changes and is part of the current merge. There were a couple of PRs and code reviews/help with testing that I did this week.
I also refactored some code to make boss attacks more easily reconfigurable. I’ve implemented the stomp attack for the boss in the boss attack branch.
I think I tried a more “let’s do it and then fix what goes wrong” mentality which helped with progress, though there were definitely fixes that needed to be made…it was fun though! And a good way to break the programming equivalent of writer’s block.
From the teaching staff’s suggestions last week, I set up a time separately with Ryan to meet up and get work done together over the weekend, so we can both be productive. We agreed on a time, and I commuted to school for that meeting. After waiting for him for 30 minutes, I checked in with him, and it was only then that he told me he couldn’t make it.
I enjoyed working together with the team last week, and I’m excited to merge more functionality this week for a better game! In particular, I want to test and merge the stomp attack, wrap up some loose ends, pick up whatever else needs help, and have a fun presentation on Friday weee
I did a bit more OOP and typecasting review this week. I also though more about how we set up the attack infrastructure, which was a good thought exercise in code design.
I’m excited about our progress! I think the game has a lot of potential so we’ll see what happens over the next few days :)