What were your concrete goals for the week?
- Finally merge stuff together
- Base things in GameObject/Component system
- Base things in Packets
- Then I want to implement a more fleshed out game with multiple players and a boss NPC
- Collisions and projectiles
- Player spell casting
- Boss NPC
- Clean up animation and implement animation blending
What goals were you able to accomplish?
- We’ve merged a lot of stuff together, but we’re still in the process of refactoring.
If the week went differently than you had planned, what were the reasons?
- I hadn’t intended on completing all of these goals, but I was hoping on at least completing the refactoring of entire system. It turns out that it required a lot more knowledge of how the current system works, and not everyone who worked on that was available.
What are your specific goals for the next week?
- Finish refactoring the game engine to game objects
- Get a basic MVP complete
- Boss
- Cameras
- Collisions
- Ability system implemented
What did you learn this week, if anything (and did you expect to learn it?)
- I learned a bit more about how packets worked in the context of a game engine
What is your individual morale (which might be different from the overall group morale)?
- I am sort of disappointed with my own lack of contributions, I think I was just intimidated by the codebase and wanted to consult others, but I think I should just take initiative and be able to learn things on my own. But I am looking forward to working more this week.