Integrating graphics with our game engine & getting the animation to work
what goals were you able to accomplish?
Fixed the bugs I have from last week. The reasons why the animation was not working from last week was because I forgot to enable the shader to setup the skin matrix. I also forgot to use the reference of a node when constructing the skeleton tree.
I integrated with our main so we can use WASD to do the movement. However, it didn’t work for dev branch where it contains the update version of our game engine.
I also worked with Tim to implement a basic inpuntManager. We basically just extract the key callback function in window to inputManager. (ready to merge I guess?!)
if the week went differently than you had planned, what were the reasons? note that this happens regularly…I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you’ll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it’s not at all an evaluation.
It went pretty smooth to me. I was able to fix all the bugs from last week.
what are your specific goals for the next week?
I’m planning to learn some animation in Blender. Specifically working with keyframes and bones.
Restructure the graphic code once it gets merge with the game engine & network stuffs.
Update the animation class (being able to select animation clip & interpolate two different animation)
Implementing lighting with texture(maybe if I have time)
what did you learn this week, if anything (and did you expect to learn it?)
Learned to be patient when debugging OpenGL
what is your individual morale (which might be different from the