- what were your concrete goals for the week?
- what goals were you able to accomplish?
- Implemented the basic functionalities of the health bar.
- Loaded animation from Blender.
- Switch to different animation clips with input.
- if the week went differently than you had planned, what were the reasons? note that this happens regularly…I would prefer you to be aggressive in what you want to try to accomplish rather than limit yourself to goals you know you’ll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it’s not at all an evaluation.
- Working on animation blending but decided to implement it later when we have our actual animations and Tim will help me with that.
- what are your specific goals for the next week?
- Work on other HUD elements and set up the HUD shader.
- Work with Ryan on the health bar design and other HUD elements.
- Probably will need to extract texture from model class and turn it into a separate class.
- Need to optimize the animation & model because it’s kinda slow right now. It takes a few seconds to load the model.
- what did you learn this week, if anything (and did you expect to learn it?)
- Animation blending, combining different animation clips into a single file
- what is your individual morale (which might be different from the
overall group morale)?
- I feel slightly behind because we haven’t actually gotten into our gaming stuff. We are still working on integrating and refactoring everything but once it’s done, we will have our basic gameplay.